At MeshSynergy, we offer more than just resources and tools; we provide an efficient way to elevate your 3D character workflow to new heights. Gain valuable insights from our extensive production experience—from visual development to product—while meeting the highest visual and production standards.
Stay tuned for future updates as we roll out educational content to support your 3D artistry journey.

Elevate your creativity with the complete MeshSynergy Tools Bundle or choose individual tools that suit your needs. We're here to simplify your workflow!
Built for any topology, optimized for production. Here's what that means in practice.
Low-res workflow
Low-res workflow allows you to focus on stylized shapes without the hassle of dealing with unnecessarily heavy meshes.
Always ready for posing
Pose your character at any time with the one click rig solution, no matter the current pose. Feature soon available.
Semantics regions
Maximize compatibility with the uninterrupted use of landmarks between Autodesk Maya and Maxon ZBrush.
Cleanup minimized
Low-res workflow helps you to minimize or even eliminate any time spent preparing meshes for production.
Topology Independent
No matter what basemesh you use, our tools are designed to be topology agnostic, ensuring compatibility with any existing topology.
Look Friendly
MeshSynergy's topology comes with multiple UV sets that are production-ready, including compatibility with Epic's MetaHuman.
One click Transfer & Mirror
Manage vertex IDs, landmarks, creases, topology, and symmetry mapping, along with UVs, all with just one click – no anchors needed!
Asset integration
Ensure your assets are always ready for production, with data inheritance and automatic hierarchies.
Want the full technical picture? Read the documentation.
Whether you're a solo enthusiast working on a passion project or a freelance, a member of a small studio team, or a studio looking to streamline your team pipeline, MeshSynergy has a solution for you.
Personal
Single License
1 Seat Per License
Personal/Commercial Use
Unlimited Projects
Compiled Cython File
Studio
Single License
1 Seat Per License
Commercial Use
Unlimited Projects
Compiled Cython File
Studio
Bundle License
5 Seats Per License
Commercial Use
Unlimited Projects
Compiled Cython File
Don't just take our word for it—listen to what artists like you have to say about their experience with the MeshSynergy workflow.

Oct 15, 2024
With MeshSynergy's BaseMesh and tools, I can focus on the artistic aspects, confident that the technical side is covered, and spend less time on the cleanup process. It's a huge time saver in production.
Disney, Netflix, Skybound

Oct 17, 2024
Whether it’s animation or collectibles, MeshSynergy has you covered. Its workflow is a huge time saver, allowing me to work with the same low-res models and creasing techniques I’ve relied on for years, now enhanced with a powerful set of tools.
Disney, DC, Riot, Meta

Oct 15, 2024
MeshSynergy sets a new standard for the character creation workflow. It’s the first toolset that truly feels like it was made for character artists with production in mind, where consistency and optimization are key. Clean models, happy riggers!
Disney, Genies, Google
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About
MeshSynergy is an online resource that provides curated BaseMesh and Python tools to simplify and optimize your 3D character art. We aim not just to streamline your workflow but also to amplify your artistic potential.
Who is behind?
Art Director at Meta | Pioneering AI-Driven Virtual Avatars | VES Award-Winning Artist |
Former Disney Animation Supervisor
What is our Goal?
Remove production inefficiencies
Identify and rectify inefficiencies in production, aiming for visual quality while promoting efficiency, cut costs, and improve product turnover rates.
Benefit from Our Expertise
+20 years crafting characters and workflows
In every tool, asset, and piece of advice we offer, MeshSynergy embeds decades of industry-leading experience to elevate your 3D character creation projects. Here are some examples from MeshSynergy's founder's credit list:

Kandor Graphics
|
2013
Lead Character Modeler
Sergi was responsible for creating and refining the film's main characters. His work focused on developing detailed character models that balanced visual appeal with technical precision, ensuring they were ready for animation while staying true to the film's artistic direction.

Aardman Animation
|
2012
CG Modeler
Sergi’s work included character, set, and prop modeling for The Pirates! Band of Misfits, collaborating with Aardman Animations to bring their distinct stop-motion style into the digital realm, ensuring a seamless transition between traditional and modern animation techniques.

Nominated

Walt Disney Animation
|
2020
Character Modeler
Sergi was responsible for character modeling on Lucky Toupée and Disney's first VR real-time short film, Cycles. His work involved creating characters that were visually compelling and optimized for the unique demands of VR and real-time rendering.

Walt Disney Animation
|
2022
Visual Development Artist & Character Modeler
Sergi was responsible for the visual development and execution of all characters in Walk, a short film part of Disney Plus's Short Circuit series.

Walt Disney Animation
|
2016
Character Modeler
Sergi focused on the development of diverse and complex character models that populated the film’s richly detailed world. His work contributed to the creation of a believable and engaging animated universe featured in the film and theme parks around the world.


Walt Disney Animation
|
2016
Character Modeler
Sergi was responsible for character models, including Maui's shape-shifting forms and Teka, the lava monster. He ensured these models balanced artistic vision with technical needs while also developing tools to automate processes, enhancing efficiency in the modeling department.

Nominated

Walt Disney Animation
|
2017
Character Modeler
Sergi was responsible for creating new characters and played a crucial role in improving the topology of existing models, transitioning from an older topology archetype. His work ensured the new characters were both visually appealing and technically optimized for animation.

Walt Disney Animation
|
2018
Character Modeler
Sergi was responsible for reimagining iconic Disney Princesses like Ariel and Mulan to fit the film's artistic direction. He also created memorable characters such as Spamley and the avatar representations of Internet users, contributing to the film's unique visual style.

Nominated

Walt Disney Animation
|
2019
Uncredited
Sergi created and implemented Disney’s universal topology, first utilized in Frozen 2. This topology has since become the benchmark for all Disney features and shorts involving biped characters. It is celebrated for its modularity, adaptability, and optimized articulation, all while upholding Disney’s high standards for excellence in visual quality.

Walt Disney Animation
|
2021
Character Modeler
Sergi was responsible for the modeling two pivotal characters, Sisu (human form) and Tong. His work ensured their personalities were vividly captured and seamlessly integrated into the film's rich visual tapestry.

Nominated

Walt Disney Animation
|
2021
Visual Development Artist & Character Modeling Supervisor
Sergi partnered with Art Direction on the development of the characters' visual language and implemented that vision as Character Modeling Supervisor. His work on Mirabel earned a VES Award for Outstanding Character in an Animated Feature.



Walt Disney Animation
|
2023
Visual Development Artist & Character Modeling Supervisor
Sergi partnered with Art Direction on the development of the characters' visual language and implemented that vision as Character Modeling Supervisor.

Meta
|
2024
Art Director
Sergi, as Art Director, led the artistic vision for Meta's Avatars 2.0, creating a new style and designing a parametric body and facial system for user avatars, blending representation and stylization. He also trained an AI model to turn selfies into 3D stylized avatars, boosting user engagement and personalization.

Contact Us
Whether you're reaching out with feedback, in need of support, interested on our consulting services, have a suggestion, or just a general question about MeshSynergy, we're eager to hear from you. Let's connect!
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